Sunday 7 November 2010

Research post 2

In this post I will be looking at Bioshock and Pixar's 'Mosters inc'.
---------------
Bioshock
In Bioshock (a video game) we see a more insane and darker side of steampunk. The game tells how people are trapped under the sea in the city of rapture and that forced into fighting each other for survival has made them ugly and mutated. The city hadn’t fared better it’s self; under kept, large chunks had collapsed or flooded.
I own a copy of the ‘Bioshock 2 special edition’ art book. In the book it has the lead environment artist ‘Hogarth De La Plante’ talking about the work and what they had to consider when drawing and deigning the city and game levels.

“We were trying to find a way early on in the game to tell the player about the objectivist ideology behind rapture, but have it be interesting. We came up with the idea of this place being like pirates of the Caribbean for kids. It’s telling kids in the really didactic way about Ryan’s [one of the characters in the game] ideologies but we also learn about the city too”. - Page 75 – Hogarth de la Plante.

So the team behind Bioshock got some of its inspiration from outside the normal gaming field.
The fact that they looked at a Disney ride for inspiration is intriguing; I am hoping to look at Pixar’s ‘Monsters inc.’ for the method in which they collect screams.




The video addresses the characters more than the environment but still get the idea of the sort of work that goes in to a project like this.



Image of the full bioshock special edition.


some of the pages taken form the art book of bioshock 2

--------
Mosters inc


i want to look at the canisters in mosters inc. they collect screams like fuel and it reminded me of large battery's

the canisters can be used as rechargeable personal battery's. For example, steampunk vehicles, machinery would take a battery that would be plugged in fully but something like a flash light would have a long cored protruding from the canister that is strapped to a persons back.

No comments:

Post a Comment