Thursday, 30 December 2010
Significant Changes
While looking at other peoples post I noticed images that are very useful to my own work. I got permission to use these but since some of them are images form other websites I don't know how to really reference them.
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The images below are strong references to the image above.
The image below was also from Russell Pointers blog. I took a lot of interest in this, I haven't seen anything like this before and I plane to incorporate it with in the work.
update coming soon.
3d Camera Shots
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I should have really had uploaded a lot more 3d by now but I've been working on trying to explain how it should look both to my group and in a way to myself.
Showing the same shot as the previous video but from just a normal perspective. I left the cameras in to show their paths.
Monday, 6 December 2010
Concept Work
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I done the sketches in my A3 sketchbook so I had to scan in different parts and put them back together in photoshop.
Sunday, 5 December 2010
Finish off Research
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Leonardo Da Vinci
The style and complexity with such simple materials of wood, cloth and rope.
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Windmills
Monday, 22 November 2010
Storyboards and Sound
As always tell me if there are any spelling mistakes
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Drawing took a few hours and the animatic took just as much. Russell helped export it correctly.
Monday, 8 November 2010
Day out in London.
I'll add more text later but right now i'm annoyed because only 15 out of about 60 images were not blurred. Stupid camera.
Enjoy what i've got while I rage and think of what to do next.
Sunday, 7 November 2010
Research post 2
Bioshock
In Bioshock (a video game) we see a more insane and darker side of steampunk. The game tells how people are trapped under the sea in the city of rapture and that forced into fighting each other for survival has made them ugly and mutated. The city hadn’t fared better it’s self; under kept, large chunks had collapsed or flooded.
I own a copy of the ‘Bioshock 2 special edition’ art book. In the book it has the lead environment artist ‘Hogarth De La Plante’ talking about the work and what they had to consider when drawing and deigning the city and game levels.
“We were trying to find a way early on in the game to tell the player about the objectivist ideology behind rapture, but have it be interesting. We came up with the idea of this place being like pirates of the Caribbean for kids. It’s telling kids in the really didactic way about Ryan’s [one of the characters in the game] ideologies but we also learn about the city too”. - Page 75 – Hogarth de la Plante.
So the team behind Bioshock got some of its inspiration from outside the normal gaming field.
The fact that they looked at a Disney ride for inspiration is intriguing; I am hoping to look at Pixar’s ‘Monsters inc.’ for the method in which they collect screams.
The video addresses the characters more than the environment but still get the idea of the sort of work that goes in to a project like this.
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Mosters inc
i want to look at the canisters in mosters inc. they collect screams like fuel and it reminded me of large battery's
the canisters can be used as rechargeable personal battery's. For example, steampunk vehicles, machinery would take a battery that would be plugged in fully but something like a flash light would have a long cored protruding from the canister that is strapped to a persons back.
Saturday, 6 November 2010
Research intro
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This kind of styled technology may include such fictional machines found in the works of H. G. Wells, an English author from the late 18th to the early 19th best known for the classic science fiction stories The Time Machine and The War of the Worlds.
H G wells’ novels were influenced by his political view and used mostly in his early career as a writer. He sought a better way to organize society, and wrote a number of books known as ‘Utopian novels’ were he imaged all sorts of different worlds similar to our own but with different outcomes and technologies.
In the 1960’s film adaptation of ‘The Time machine’, the equipment and look of the time machine matched much of what I was looking for to use in the design of the windmill. The use of copper, leather, polished wood, colorful lights, lack of protection to the passenger and lack of any real energy source powerful enough to achieve time travel does now seem to take away any emersions we might hold towards a similar story today. But to H. G. Wells this is what he had imaged it to look like. A completely different form from modem day ideas of time; because of his lack of understanding time, space and light, he had given us a completely new style to any other pop culture time machine alongside the likes of the Delorean (Back to the Future) or the Tardis (Doctor Who).
image was taken from movies.ign.com
We can also find early Steampunk in the works of Jules Verne (a French author who helped pioneer the science-fiction genre) Some of his best known novels are A Journey to the Centre of the Earth (1864), Twenty Thousand Leagues Under the Sea (1869–1870) and Around the World in Eighty Days (1873)
‘20 thousand leagues under the sea’ features The Nautilus, a submarine. This was something that really hadn’t been technologically explored before, and having the vessel disguised as a monster just made the idea even more intimidating.
There are a many different versions of ‘20 thousand leagues’, with just as many interpretations of the Nautilus and its captain, Nemo. The Description of the submarine Verne envisioned is given to us in the novel by Nemo himself:
“Here, M. Aronnax, are the several dimensions of the boat you are in. It is an elongated cylinder with conical ends. It is very like a cigar in shape, a shape already adopted in London in several constructions of the same sort. The length of this cylinder, from stem to stern, is exactly 70 meters, and its maximum breadth is eight meters. It is not built on a ratio of ten to one like your long-voyage steamers, but its lines are sufficiently long, and its curves prolonged enough, to allow the water to slide off easily, and oppose no obstacle to its passage. These two dimensions enable you to obtain by a simple calculation the surface and cubic contents of the Nautilus. Its area measures 1011.45 square meters; and its contents 1,500.2 cubic meters; that is to say, when completely immersed it displaces 1500.2 cubic meters of water, or 1500.2 metric tons.”
With such a clear description of how the Nautilus looks and works it’s still interesting to see other peoples takes on it. Some one of my favorite versions has to be the Nautilus from ‘The League of Extraordinary Gentlemen’ both the book and the movie version.
I don’t recommend reading the novel but the design for the Nautilus is easily more interesting then the movies incorporating a giant working squid over the body.
image taken from gleeson0.demon.co.uk